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15 days free · ages 5–16

Don’t justlearn technology.Build with it.

Coding, games, AI and real projects — turned into missions children actually want to finish.

  • For curious minds ages 5–16
  • 5 worlds that grow with your child
  • Blocks to real Python
Mission live
+240 XP

No lectures.

No boring worksheets.

No endless tutorials.

Every concept becomes a mission.

Same computer science. Completely different experience. Here is what a syllabus line looks like once it lands in Nobi.

In a classroom

Learn loops

In Nobi

Program your rover to restore power to the city.

Playable missionEarns XP

Try it right here

Change the code. Change the world.

This is a real Nobi mission, running in your browser. The rover needs to reach the crystal. Edit the program, press run, and see what happens.

restore-robot-city.nobi
1repeat (3) {
2moveForward()
3}
4turnLeft()
5repeat (2) {
6moveForward()
7}
6 steps

Robot City · sector 04

Power down

Press run and watch what your program does. If the rover stops short, change the first repeat.

A simplified version of a real Blockforge mission. Inside Nobi the same program is built from drag-and-drop blocks first, then typed out as code.

The loop

Six steps. Then it starts again.

Nobi isn't a course with an end. It's a loop a child chooses to re-enter, because the reward for finishing is a better problem.

Mission

step 1 of 6

The Nobi journey

Five stages. One route.

Nobody starts by writing code. Children arrive as players and leave as makers — and each stage quietly hands them the tools for the next.

  1. 01

    Play

    Solve missions.

    You land in a world with a problem to fix. No lesson, no lecture — a rover that won't move and a city with no power.

  2. 02

    Discover

    Understand why things work.

    Nobi shows you the idea behind the fix. That repeated move you made? It has a name, and it's called a loop.

  3. 03

    Code

    Use blocks, logic and real programming.

    Drag blocks at seven. Type real JavaScript and Python at thirteen. The same mind, a bigger toolset.

  4. 04

    Build

    Create games, websites and AI projects.

    Missions become makes. A platformer that runs. A page that loads. A model that answers.

  5. 05

    Create

    Turn your own ideas into something real.

    Creator Mode opens. Now the idea is yours, the build is yours, and it goes into your portfolio.

Worlds, not grades

Nobi grows as they do.

Five territories, each harder and more open than the last. A child moves up when they're ready — not when a birthday says so.

  • Ages 5–7
    Depth

    Logic & Discovery

    Sprout Isles

    Before any code, there is sequence, pattern and cause. Sprout Isles teaches thinking through touch, colour and sound.

    • Sequencing
    • Patterns
    • Cause & effect
    • Counting logic

    Example mission

    Wake the Lantern Trees

    Put four moves in the right order and light the whole island.

  • Ages 7–9
    Depth

    Blocks & Game Logic

    Blockforge

    Instructions become programs. Kids snap blocks together to drive rovers, dodge hazards and make things happen on purpose.

    • Loops
    • Events
    • Conditionals
    • Debugging

    Example mission

    Restore Robot City

    Route the rover across a broken grid using loops instead of luck.

  • Ages 9–11
    Depth

    Creator Skills

    Pixel Foundry

    The shift from playing games to making them. Sprites, scores, collisions, levels — and the first taste of shipping something.

    • Variables
    • Sprites & physics
    • Game states
    • Level design

    Example mission

    Build Your First Game

    Movement, scoring, collisions and a win condition that actually fires.

  • Ages 11–13
    Depth

    Real Coding

    Terminal Ridge

    Blocks fall away and the keyboard takes over. Real syntax, real errors, real programs that run on the open web.

    • JavaScript
    • Functions
    • Data & arrays
    • HTML & CSS

    Example mission

    Rescue the Space Station

    Three functions are broken and life support is on a timer. Read the errors.

  • Ages 13–16
    Depth

    Software & AI

    Neural Spire

    Building like a developer: projects with structure, versions and users. Plus how AI models actually work — and where they fail.

    • Python
    • APIs & data
    • How models learn
    • Project architecture

    Example mission

    Train Your AI Companion

    Feed it examples, watch it get things wrong, then work out why.

Sample missions

What a Tuesday actually looks like.

Not modules or units. Problems with a situation, a constraint and something that visibly works at the end.

Loops & sequencingBlockforge · Ages 7–9

Restore Robot City

Program the rover through a damaged energy grid and bring the lights back on, block by block.

~18 min+240 XP
Variables & game statePixel Foundry · Ages 9–11

Build Your First Game

Movement, scoring, collisions and winning logic — assembled into something you can hand someone to play.

~35 min+500 XP
Debugging & conditionalsTerminal Ridge · Ages 11–13

Rescue the Space Station

Malfunctioning code, a falling oxygen gauge, and a timer. Read the error, find the line, fix it.

~25 min+420 XP
AI literacy & dataNeural Spire · Ages 13–16

Train Your AI Companion

Teach your companion with your own examples, then find out exactly where its thinking breaks down.

~40 min+620 XP
Project buildingCreator Mode · Ages 9–16

Build Something of Your Own

No brief, no template. Creator Mode hands over the tools and your idea becomes the mission.

Open-endedYour project, your rules

Creator Mode

Playing is only the beginning.

At some point finishing other people's missions stops being enough. Creator Mode hands over the same tools Nobi is built with — and gets out of the way.

asteroid-runner · creator mode

Blocks

when game starts
move player with arrows
if hit asteroid → lose life
add 1 to score every second

Sprites

playerasteroidstarbackdrop

Drag a block in and Nobi explains what it does — once, the first time you use it.

Preview

SCORE 0000
Games
Animations
Websites
Apps
AI projects

AI, responsibly

AI that helps kids think — not skip thinking.

Every child will grow up with AI in the room. The question is whether they learn to direct it or to depend on it. Nobi's companion is built, deliberately, to be the harder kind of help.

Asks the question that unlocks the next step
Explains a concept a second way when the first didn't land
Points at the line worth re-reading
Encourages a second attempt after a failed one
Teaches how models are trained, and where they get it wrong

What it will not do

  • Write the solution and hand it over
  • Complete a project on a child's behalf
  • Answer before the child has tried

Nobi

companion · Blockforge

Guiding
  • My rover stops after 3 moves. Can you just fix it?
  • Not yet 🙂 Look at line 4 — what number is your loop counting to?
  • 3
  • And how many tiles to the tower?
  • Five! Oh.
  • Go on then.
Mission complete+240 XP

Illustrative exchange. The companion is tuned to withhold solutions and to ask the next useful question instead.

For parents

See more than screen time. See progress.

A weekly picture of what your child actually did: which missions they finished, which concepts landed, and what they built that didn't exist last month.

Aarav

Pixel Foundry · Level 12

Product preview
  • Learning time

    4.5h

    this week

  • Missions completed

    27

    all time

  • Projects created

    6

    in portfolio

  • Day streak

    9

    keep it going

This week

Minutes building
MTWTFSS

Skill development

Last 30 days
  • Problem solving82%
  • Coding68%
  • Creativity74%
  • AI literacy41%

Recent

  • Restore Robot CityBlockforge · +240 XP
  • Neon RunnerCreator Mode · published
  • Loops, properlyConcept unlocked

Interface preview with sample data. The parent view ships with the product.

Structured progression

Five worlds with a real curriculum underneath. Each mission maps to a named concept, and nothing unlocks out of order.

Learning you can see

Not minutes on a screen — missions completed, concepts understood and where your child is getting stuck.

A portfolio, not a certificate

Everything your child builds stays in their account. Real games and projects they can open, improve and show people.

Age-appropriate by design

The world adapts to the child. A seven-year-old and a fifteen-year-old get different tools, language and difficulty.

Screen time that compounds

Sessions are built around finishing something. Your child leaves with a working thing, not an unfinished video.

Try it with your own child for 15 days.

No commitment to start. Cancel any time during the trial.

Start 15 Days Free

Safety & trust

Built like something you'd let them use every day.

No open chat, no strangers, no feed engineered to hold attention. Nobi only has one thing to do in it.

Built for children first

No open chat, no public comments, no feeds designed to keep a child scrolling. The only thing to do in Nobi is build.

AI that holds back

The companion is instructed to question, hint and explain. It will not write a child's solution for them.

Parents can see everything

The parent account has full visibility of activity, projects and progress — no separate request, no delay.

Privacy-first thinking

We collect what the product needs to work and nothing beyond it. A child profile needs a first name and an age band.

Rewards without pressure

XP and streaks celebrate effort. There are no leaderboards ranking your child against strangers, and no loot boxes.

The free trial

days
free

Fifteen days to explore everything.

Every world your child can reach, the full mission library, Creator Mode and the parent view. Nothing held back for the paid plan.

Start Free

No commitment to start. Cancel any time during the trial.

01

Create an account

A parent email and a child profile. Two minutes.

02

Enter Nobi

Your child lands in the world that fits how they think.

03

Start playing

First mission, first concept, first thing that works.

Nobi is a product of Codingo Maestro. Accounts are created and managed by a parent or guardian.

Plans

One subscription. The whole universe.

Every plan includes all five worlds and the full mission library. The difference is how much your child gets to build on their own.

15-day free trial included

Explorer

The core Nobi universe — every world, every mission, one child.

₹554/ month

₹6,650 billed yearly

  • All five worlds, ages 5–16
  • Full mission library with new missions each month
  • Block coding through to real JavaScript & Python
  • AI companion that hints instead of answering
  • Parent progress view
  • 1 child profile
  • Creator Mode publishing
  • Project portfolio
Start free

15-day free trial included

Creator

Everything in Explorer, plus the tools to build and ship their own ideas.

Most complete
₹900/ month

₹10,800 billed yearly

  • Everything in Explorer
  • Creator Mode — build games, sites and AI projects
  • Shareable project portfolio
  • Guided build-alongs and creative challenges
  • Up to 3 child profiles
  • Priority support
Start free

15-day free trial included

Indicative pricing. Plans are being finalised ahead of launch and may change before billing begins.

Questions

The things parents ask first.

Still unsure whether Nobi fits your child? The trial answers it faster than we can.

Ask us directly

Ages 5 to 16. Nobi is built as five connected worlds, and a child enters the one that matches how they think right now — not their school grade. The worlds get harder as they do, so the same account carries them from first patterns to real software.

Your first mission
is waiting.

Create an account, pick a world, and let them build something tonight.

15 days free · ages 5–16 · No commitment to start. Cancel any time during the trial.

Nobi — by Codingo Maestro